AI Insights · Timothy · July 2022
Top 5 Match 3 Games in Serbia for Q2 2022: Unified Platform Insights
Discover the performance trends of the top Match 3 games in Serbia for Q2 2022, including download and revenue data from both iOS and Android platforms.
In the second quarter of 2022, the top 5 Match 3 games in Serbia showcased varying performance trends in terms of downloads and revenue on a unified platform. Here, we delve into the specifics of each game based on data from Sensor Tower.
Bubble Shooter - Home Design saw fluctuating weekly downloads, starting with 2.1K in late March and experiencing a dip to around 1.2K in mid-April. The downloads picked up momentum towards the end of the quarter, peaking at 2.5K in the week of June 20. Despite the download activity, the game did not generate any significant revenue during this period.
Bubble Shooter Rainbow had its highest weekly downloads at the beginning of the quarter with 2.4K. The downloads generally trended downwards, stabilizing around the 1.2K mark by late June. Revenue for this game was minimal, with occasional earnings, the highest being $9 in late March.
Best Fiends - Match 3 Puzzles experienced a remarkable increase in weekly downloads, starting from 86 in late March and surging to 3K by early May. This upward trend was followed by a gradual decline, ending at 601 downloads in the last week of June. Revenue mirrored this pattern, peaking at $267 in early April and then seeing a general decline, closing at $183 in the final week of the quarter.
Gold & Goblins: Idle Merger began the quarter with 2.9K downloads and saw a significant drop to 606 by early May. Downloads fluctuated throughout the quarter but did not reach the initial high again, ending at 529 in the last week of June. Revenue for the game saw some variability, peaking at $160 in mid-April, then declining to around $62 by mid-June before rising again to $126 at the end of the quarter.
Lastly, Bubble Shooter had a relatively stable download trend, starting at 916 in late March and maintaining a range between 478 and 988 throughout the quarter. The game did not generate any notable revenue during this period.
For more detailed insights and data on app performance, visit Sensor Tower.